AI Eyes vs WebMotion
Comprehensive feature analysis, ratings breakdown, platform compatibility, and community review comparison.

AI Eyes
Permission-first co-presence controls for AI companions
Detailed Feature Comparison Matrix
Compare Other Tools| Dimension | AI Eyes | |
|---|---|---|
| Primary Category | Open Source | Open Source |
| Community Rating | No ratings(0 reviews) | No ratings(0 reviews) |
| Community Upvotes | 63 votes | 5 votes |
| Supported Platforms | Web | Web |
| Tags & Focus | #Developer Tools#OpenAI Day#Privacy#Open Source | #OpenAI Day#GitHub#Open Source#Video |
| Maker / Company | Independent Developer | Independent Developer |
| Platform Verification | Community Listing | Community Listing |
About AI Eyes
AI Eyes is a permission-first co-presence prototype designed for AI companions. Created by developer Deen Storkey, this open-source tool establishes a privacy-focused, local-first foundation for managing what your digital companions can see and hear.
With its initial v0.1 release, AI Eyes allows users to choose a specific screen or window to capture and gives granular, separate controls for screen, system audio, and microphone inputs. The interface makes it easy to invite named companions and ensures transparency by always displaying when sensing is active. Users can pause or end sessions at any time; ending a session immediately stops all media tracks and resets the session completely.
Built using Codex and GPT-5.6, this prototype is focused entirely on local-first permission, presence, and session-control. Please note that in this foundational stage, no external AI provider or semantic understanding has been connected yet.
Pros of AI Eyes
- Privacy-focused, local-first permission architecture
- Separate, granular control over screen, system audio, and microphone capture
- Clear visual indicators showing when active sensing is occurring
- Open-source code base allowing developers to review and build upon the prototype
Cons of AI Eyes
- It is a prototype (v0.1) and does not yet have an active AI provider or semantic understanding connected
- Limited to foundational capture and session-control features at this stage
Frequently Asked Questions
What is AI Eyes?
AI Eyes is an open-source, permission-first co-presence prototype built to manage what AI companions can access. It provides local-first controls over screen sharing, audio, and session state.
Does AI Eyes currently analyze my screen or voice?
No. In the v0.1 release, no AI provider or semantic understanding is connected. The prototype is currently a local-first foundation focused on permission, capture, presence, and session-control.
How do I control my privacy while using AI Eyes?
AI Eyes lets you choose exactly which screen or window to capture and gives you separate toggle controls for your screen, system audio, and microphone. There is also a clear indicator to show when sensing is active, and you can pause or end the session to stop all media tracks instantly.
What technologies were used to build AI Eyes?
The AI Eyes prototype was built using Codex and GPT-5.6.
About WebMotion
WebMotion is a highly technical, open-source tool designed for browser-native video composition. It fundamentally shifts how programmatic video is created by eliminating the need for heavy server-side infrastructure like render farms, headless Chrome instances, or even FFmpeg. Instead, it leverages the DOM and the modern WebCodecs API to compose and encode MP4 videos directly within the user's browser. The core philosophy of WebMotion is deterministic rendering. Every single frame generated by the tool is a pure function of its frame index, meaning developers have absolute, frame-by-frame control over the output. This makes it an exceptionally powerful utility for developers and creators looking to programmatically generate data visualizations, generative art, or automated marketing videos using familiar web technologies (HTML/CSS/JS) entirely client-side.
Pros of WebMotion
- Operates entirely in the browser, eliminating server costs and the need for complex backend rendering infrastructure.
- Utilizes modern WebCodecs for fast, efficient, and native MP4 encoding.
- Completely open-source, allowing developers to inspect, modify, and host the tool themselves.
Cons of WebMotion
- Requires a solid understanding of web development and programmatic rendering, making it inaccessible to non-technical users.
- Performance and rendering speed are heavily reliant on the user's local machine and browser capabilities rather than scalable cloud servers.
Frequently Asked Questions
Do I need to install FFmpeg or run a backend server to use WebMotion?
No. WebMotion is entirely browser-native. It uses the WebCodecs API to encode video directly in the DOM, so there is no need for FFmpeg, headless Chrome, or a backend render farm.
What does it mean that 'every frame is a pure function of the frame index'?
It means the rendering is deterministic. You write code that defines exactly what a frame should look like based solely on its sequence number (e.g., Frame 1, Frame 2), ensuring perfect, predictable, and repeatable animations.